[ English ]

In exceptionally simple terms, there are three main strategies used. You must be agile enough to switch game plans quickly as the course of the game unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at a minimum as deep as you can manage, to lock in the competitor’s pieces that are on your 1-point. This is considered to be the most acceptable tactic at the start of the game. You can build the wall anyplace within your 11-point and your two-point and then move it into your home board as the match continues.

The Blitz

This consists of locking your home board as quick as as you can while keeping your competitor on the bar. i.e., if your opponent rolls an early two and moves one piece from your 1-point to your three-point and you then roll a five-five, you can play six/one 6/1 8/3 eight/three. Your challenger is then in serious dire straits considering that they have two checkers on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a point occupied by at least two of your checkers.) It must be employed when you are extremely behind as it much improves your circumstances. The best places for anchors are towards your opponent’s smaller points and either on abutting points or with a single point separating them. Timing is essential for an effectual backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break apart this right away, while your competitor is moving their pieces home, considering that you don’t have any other extra pieces to move! In this situation, it is more tolerable to have checkers on the bar so that you might maintain your position up until your opposer provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your opponent to hit them in this case!