As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the game board to your inside board and at the same time your opposing player shifts their chips toward their inside board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the need for specific tactics at particular instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the goal of the blocking tactic is to hamper the opponents ability to move their pieces, the Priming Game plan is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if she at all tries to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. Once you’ve successfully built the prime to prevent the movement of your opponent, the competitor doesn’t even get a chance to toss the dice, that means you move your checkers and toss the dice again. You’ll be a winner for sure.

The Back Game Strategy

The aims of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions with hope to better your odds of succeeding, but the Back Game strategy uses alternate tactics to achieve that. The Back Game technique is commonly utilized when you are far behind your competitor. To play Backgammon with this plan, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the pieces are moved is partly the result of the dice toss.