[ English ]

In astonishingly simple terms, there are 3 main game plans used. You must be able to switch strategies quickly as the course of the game unfolds.

The Blockade

This comprises of creating a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to barricade in your competitor’s checkers that are located on your 1-point. This is considered to be the most acceptable tactic at the begining of the game. You can build the wall anyplace within your eleven-point and your two-point and then shuffle it into your home board as the game progresses.

The Blitz

This involves closing your home board as quick as possible while keeping your competitor on the bar. i.e., if your challenger tosses an early two and moves one piece from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one six/one eight/three eight/three. Your competitor is now in serious trouble due to the fact that they have two pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or more checkers in your competitor’s inner board. (An anchor spot is a position consisting of at a minimum two of your checkers.) It needs to be used when you are extremely behind as it much improves your chances. The strongest places for anchor spots are near your competitor’s lower points and also on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your competitor is moving their pieces home, considering that you do not have other additional checkers to move! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up till your opponent provides you a chance to hit, so it will be a good idea to attempt and get your opposer to hit them in this situation!