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As we have dicussed in the last article, Backgammon is a game of talent and luck. The goal is to move your pieces safely around the game board to your home board and at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the need for specific strategies at particular instances. Here are the 2 final Backgammon tactics to complete your game.

The Priming Game Strategy

If the aim of the blocking tactic is to hamper the opponents ability to shift their checkers, the Priming Game plan is to completely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he/she ever tries to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your game board. Once you have successfully assembled the prime to block the movement of the competitor, your competitor does not even get a chance to roll the dice, that means you move your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to hurt your opponent’s positions in hope to better your chances of succeeding, but the Back Game plan relies on alternate tactics to achieve that. The Back Game technique is frequently used when you are far behind your opponent. To compete in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.