In astonishingly general terms, there are three general plans used. You need to be able to switch game plans instantly as the action of the match unfolds.

The Blockade

This comprises of building a 6-thick wall of pieces, or at least as thick as you are able to achieve, to block in the opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the begining of the match. You can create the wall anyplace within your 11-point and your two-point and then move it into your home board as the match advances.

The Blitz

This consists of locking your home board as fast as possible while keeping your opposer on the bar. e.g., if your opponent tosses an early two and shifts one checker from your 1-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three eight/three. Your challenger is then in serious trouble taking into account that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It would be played when you are decidedly behind as this action much improves your opportunities. The better places for anchors are near your opponent’s lower points and either on adjacent points or with a single point in between. Timing is essential for a powerful backgame: at the end of the day, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your challenger is moving their checkers home, considering that you do not have other spare pieces to move! In this case, it is more favorable to have checkers on the bar so that you might preserve your position up until your competitor provides you a chance to hit, so it will be an excellent idea to try and get your challenger to hit them in this situation!