[ English ]

In astonishingly simple terms, there are 3 main strategies used. You need to be agile enough to switch game plans almost instantly as the course of the match unfolds.

The Blockade

This comprises of building a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the game continues.

The Blitz

This consists of locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 8/3 eight/three. Your competitor is now in serious calamity due to the fact that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This course of action is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your pieces.) It should be employed when you are decidedly behind as it much improves your chances. The better locations for anchors are close to your opponent’s smaller points and also on adjoining points or with a single point separating them. Timing is integral for a powerful backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own home board if you are then forced to break down this right away, while your opposer is moving their checkers home, seeing that you don’t have any other extra checkers to shift! In this situation, it’s more favorable to have pieces on the bar so that you might preserve your position until your challenger provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this situation!