As we have dicussed in the last article, Backgammon is a game of talent and luck. The goal is to move your checkers carefully around the board to your home board and at the same time your opposition moves their checkers toward their inside board in the opposing direction. With competing player checkers shifting in opposing directions there is bound to be conflict and the requirement for particular strategies at specific instances. Here are the last 2 Backgammon techniques to round out your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to shift her chips, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he at all attempts to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your half of the board. Once you’ve successfully constructed the prime to prevent the activity of the opponent, your opponent does not even get to roll the dice, and you shift your pieces and toss the dice yet again. You’ll win the game for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game tactic are very similar – to hurt your competitor’s positions hoping to improve your chances of succeeding, but the Back Game plan uses seperate tactics to achieve that. The Back Game strategy is frequently used when you’re far behind your opponent. To participate in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to employ in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.