As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to move your checkers carefully around the game board to your inside board while at the same time your opponent moves their checkers toward their inside board in the opposing direction. With opposing player pieces heading in opposite directions there is going to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to move her pieces, the Priming Game tactic is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a battered position if he ever attempts to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your game board. Once you have successfully built the prime to stop the activity of your opponent, the competitor does not even get a chance to toss the dice, and you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game technique are very similar – to hinder your opponent’s positions with hope to boost your chances of succeeding, but the Back Game plan uses seperate tactics to do that. The Back Game tactic is often employed when you are far behind your opponent. To play Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partially the outcome of the dice toss.