In exceptionally simple terms, there are 3 fundamental game plans used. You want to be agile enough to hop between tactics quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at least as deep as you can manage, to lock in the opponent’s checkers that are on your 1-point. This is considered to be the most adequate procedure at the begining of the game. You can build the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your opposer on the bar. i.e., if your opposer tosses an early 2 and shifts one piece from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 8/3 eight/three. Your challenger is then in serious calamity since they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s home board. (An anchor is a position filled by at least two of your checkers.) It would be employed when you are decidedly behind as this action greatly improves your opportunities. The best areas for anchor spots are towards your competitor’s smaller points and either on adjoining points or with a single point in between. Timing is essential for a powerful backgame: besides, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to break up this right away, while your challenger is shifting their pieces home, considering that you do not have any other spare checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you are able to maintain your position up till your opponent gives you an opportunity to hit, so it can be a good idea to try and get your opponent to hit them in this case!
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