[ English ]

In exceptionally simple terms, there are three general plans employed. You need to be able to hop between strategies instantly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to lock in the competitor’s checkers that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the match. You can create the wall anyplace within your eleven-point and your two-point and then move it into your home board as the game progresses.

The Blitz

This consists of locking your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your challenger tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one six/one eight/three eight/three. Your challenger is now in big-time difficulty taking into account that they have two checkers on the bar and you have locked half your home board!

The Backgame

This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor is a position filled by at least 2 of your checkers.) It needs to be played when you are decidedly behind as it much improves your circumstances. The strongest places for anchor spots are towards your competitor’s lower points and also on abutting points or with one point in between. Timing is critical for a competent backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is moving their checkers home, owing to the fact that you do not have any other extra checkers to shift! In this case, it’s more tolerable to have checkers on the bar so that you can preserve your position until your opponent provides you an opportunity to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this situation!