As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to shift your chips safely around the game board to your inner board while at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for specific tactics at particular times. Here are the two final Backgammon strategies to round out your game.

The Priming Game Tactic

If the goal of the blocking plan is to slow down the opponent to move their checkers, the Priming Game tactic is to completely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he/she at all tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. Once you have successfully constructed the prime to stop the movement of the competitor, the competitor doesn’t even get a chance to roll the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game tactic are similar – to hinder your opponent’s positions with hope to better your chances of succeeding, however the Back Game tactic utilizes alternate techniques to achieve that. The Back Game plan is often utilized when you are far behind your competitor. To participate in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the chips are relocated is partly the outcome of the dice toss.