As we dicussed in the previous article, Backgammon is a game of skill and pure luck. The goal is to shift your pieces safely around the game board to your home board while at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the requirement for specific tactics at specific instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to move their pieces, the Priming Game tactic is to completely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a battered position if he/she ever attempts to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. As soon as you’ve successfully assembled the prime to stop the movement of the competitor, your opponent does not even get a chance to roll the dice, that means you shift your pieces and roll the dice yet again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game plan and the Blocking Game strategy are similar – to hurt your opponent’s positions hoping to better your chances of succeeding, but the Back Game technique utilizes alternate techniques to achieve that. The Back Game plan is generally used when you’re far behind your competitor. To participate in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to play in Backgammon because it requires careful movement of your chips and how the checkers are moved is partly the result of the dice toss.