As we dicussed in the last article, Backgammon is a game of talent and luck. The aim is to move your checkers safely around the game board to your inside board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for particular tactics at specific instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game strategy is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a damaged position if she ever tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your game board. As soon as you’ve successfully built the prime to stop the movement of the opponent, your opponent does not even get to toss the dice, and you shift your checkers and roll the dice again. You will win the game for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game strategy are very similar – to hinder your opponent’s positions hoping to better your chances of succeeding, however the Back Game plan relies on alternate techniques to do that. The Back Game technique is often employed when you’re far behind your competitor. To participate in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.