In exceptionally general terms, there are three chief game plans employed. You want to be able to switch tactics almost instantly as the course of the game unfolds.

The Blockade

This involves creating a 6-thick wall of pieces, or at least as deep as you can manage, to lock in the competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable procedure at the start of the match. You can create the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the game progresses.

The Blitz

This involves closing your home board as quickly as as you can while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you can play 6/1 six/one 8/3 eight/three. Your opposer is now in serious trouble due to the fact that they have two pieces on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position filled by at least two of your pieces.) It should be employed when you are decidedly behind as this action greatly improves your opportunities. The better areas for anchor spots are near your competitor’s lower points and also on abutting points or with a single point separating them. Timing is integral for a competent backgame: besides, there is no point having 2 nice anchors and a solid wall in your own home board if you are then required to break up this right away, while your opponent is moving their pieces home, seeing that you do not have other extra pieces to move! In this case, it is more tolerable to have pieces on the bar so that you can preserve your position until your opposer gives you a chance to hit, so it may be a wonderful idea to attempt and get your opposer to get them in this case!