As we have dicussed in the last article, Backgammon is a casino game of skill and good luck. The goal is to shift your pieces carefully around the game board to your inside board while at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With competing player checkers heading in opposing directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking strategy is to hamper the opponents ability to move their pieces, the Priming Game plan is to absolutely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your game board. After you’ve successfully built the prime to stop the movement of your opponent, your opponent does not even get to roll the dice, and you move your pieces and roll the dice yet again. You will be a winner for sure.

The Back Game Strategy

The goals of the Back Game strategy and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to better your odds of winning, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game plan is commonly utilized when you’re far behind your competitor. To participate in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the result of the dice roll.