In astonishingly simple terms, there are three chief plans employed. You want to be agile enough to hop between tactics quickly as the course of the game unfolds.

The Blockade

This consists of assembling a 6-deep wall of pieces, or at least as thick as you might achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is deemed to be the most acceptable strategy at the start of the match. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match advances.

The Blitz

This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. e.g., if your competitor rolls an early 2 and shifts one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play six/one six/one 8/3 8/3. Your opposer is now in big-time difficulty due to the fact that they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This tactic is where you have 2 or more anchors in your opponent’s inner board. (An anchor is a point filled by at a minimum two of your pieces.) It should be used when you are decidedly behind as this strategy greatly improves your opportunities. The strongest areas for anchors are near your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break up this straight away, while your competitor is getting their checkers home, because you don’t have other extra checkers to shift! In this situation, it’s more tolerable to have pieces on the bar so that you are able to maintain your position up till your challenger gives you a chance to hit, so it may be a wonderful idea to attempt and get your opponent to get them in this case!