In extraordinarily simple terms, there are three main game plans used. You want to be able to hop between tactics almost instantly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-deep wall of pieces, or at a minimum as thick as you can manage, to block in the competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can create the wall anywhere inbetween your 11-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This is composed of closing your home board as fast as possible while keeping your challenger on the bar. For example, if your opposer rolls an early 2 and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your opposer is now in serious dire straits seeing that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or higher anchors in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It should be employed when you are significantly behind as this strategy much improves your opportunities. The better areas for anchor spots are near your competitor’s lower points and either on abutting points or with one point in between. Timing is crucial for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your competitor is moving their pieces home, considering that you don’t have any other additional checkers to move! In this case, it’s more tolerable to have pieces on the bar so that you can preserve your position until your competitor provides you a chance to hit, so it will be a great idea to try and get your opponent to hit them in this situation!