As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your chips safely around the game board to your home board and at the same time your opponent moves their checkers toward their inner board in the opposite direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to shift their chips, the Priming Game plan is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a battered position if she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your game board. After you’ve successfully assembled the prime to stop the movement of your opponent, your opponent doesn’t even get a chance to roll the dice, that means you shift your pieces and toss the dice again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game tactic are very similar – to hinder your competitor’s positions hoping to boost your chances of winning, but the Back Game plan relies on seperate tactics to achieve that. The Back Game technique is frequently utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to play in Backgammon seeing as it needs careful movement of your checkers and how the pieces are moved is partially the outcome of the dice roll.