As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to shift your checkers safely around the board to your inside board and at the same time your opposition moves their chips toward their home board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the need for specific tactics at particular times. Here are the 2 final Backgammon plans to complete your game.

The Priming Game Strategy

If the goal of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game tactic is to completely block any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he/she at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your board. After you’ve successfully built the prime to block the movement of your competitor, your competitor does not even get a chance to toss the dice, and you move your pieces and roll the dice again. You will win the game for sure.

The Back Game Strategy

The goals of the Back Game tactic and the Blocking Game plan are very similar – to harm your opponent’s positions in hope to better your odds of succeeding, but the Back Game plan uses alternate tactics to do that. The Back Game tactic is commonly used when you are far behind your opponent. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice toss.