In exceptionally general terms, there are three general plans employed. You must be able to hop between techniques quickly as the course of the match unfolds.

The Blockade

This is comprised of building a 6-deep wall of pieces, or at least as thick as you can achieve, to barricade in your competitor’s checkers that are on your 1-point. This is considered to be the most suitable course of action at the begining of the match. You can assemble the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. e.g., if your challenger rolls an early 2 and shifts one piece from your one-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 eight/three. Your opponent is then in serious difficulty due to the fact that they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have 2 or higher pieces in your competitor’s inner board. (An anchor is a position consisting of at a minimum two of your pieces.) It should be played when you are extremely behind as it much improves your circumstances. The strongest locations for anchor spots are near your opponent’s lower points and also on adjacent points or with one point in between. Timing is essential for an effectual backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own home board if you are then required to break apart this straight away, while your competitor is getting their pieces home, owing to the fact that you do not have other additional pieces to shift! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up till your opposer provides you a chance to hit, so it will be a great idea to try and get your competitor to get them in this case!