[ English ]

In exceptionally simple terms, there are three fundamental plans employed. You must be able to switch game plans instantly as the course of the game unfolds.

The Blockade

This is composed of assembling a 6-deep wall of pieces, or at a minimum as deep as you might manage, to lock in the competitor’s checkers that are on your 1-point. This is considered to be the most suitable strategy at the start of the match. You can create the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the game continues.

The Blitz

This consists of closing your home board as quickly as as you can while keeping your competitor on the bar. e.g., if your opponent tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one 6/1 8/3 eight/three. Your challenger is then in big-time difficulty since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have 2 or more anchors in your competitor’s home board. (An anchor spot is a point filled by at a minimum 2 of your checkers.) It would be used when you are extremely behind as it much improves your chances. The strongest locations for anchor spots are towards your competitor’s smaller points and either on abutting points or with one point in between. Timing is essential for an effective backgame: at the end of the day, there’s no point having 2 nice anchors and a complete wall in your own inner board if you are then forced to break up this straight away, while your competitor is moving their pieces home, taking into account that you do not have any other additional pieces to move! In this case, it is more tolerable to have pieces on the bar so that you might preserve your position until your competitor gives you a chance to hit, so it can be a great idea to try and get your opposer to get them in this case!