As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your checkers safely around the board to your inner board and at the same time your opposition moves their checkers toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the need for particular tactics at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking strategy is to slow down the opponent to move her checkers, the Priming Game strategy is to completely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if he/she at all attempts to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. After you’ve successfully assembled the prime to block the activity of the opponent, your competitor does not even get to toss the dice, that means you move your pieces and roll the dice again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game plan are very similar – to harm your opponent’s positions in hope to better your chances of succeeding, however the Back Game tactic utilizes different techniques to do that. The Back Game technique is generally utilized when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more difficult than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.