In exceptionally general terms, there are 3 chief game plans employed. You must be agile enough to switch game plans almost instantly as the action of the match unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at least as thick as you might achieve, to block in your opponent’s checkers that are located on your 1-point. This is considered to be the most adequate strategy at the start of the game. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the match continues.

The Blitz

This involves closing your home board as fast as as you can while keeping your challenger on the bar. i.e., if your opposer rolls an early 2 and shifts one checker from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one 8/3 eight/three. Your competitor is now in big-time calamity seeing that they have 2 checkers on the bar and you have closed half your home board!

The Backgame

This tactic is where you have two or higher checkers in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your checkers.) It would be used when you are extremely behind as this plan greatly improves your opportunities. The better areas for anchors are towards your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is important for a powerful backgame: besides, there is no point having 2 nice anchors and a solid wall in your own home board if you are then required to dismantle this straight away, while your competitor is shifting their pieces home, owing to the fact that you don’t have any other additional pieces to shift! In this situation, it’s more favorable to have checkers on the bar so that you might preserve your position up until your opponent provides you an opportunity to hit, so it will be a great idea to attempt and get your opposer to get them in this situation!