In exceptionally general terms, there are 3 general game plans used. You need to be agile enough to switch game plans quickly as the action of the match unfolds.

The Blockade

This is composed of building a 6-deep wall of pieces, or at least as thick as you are able to achieve, to block in your competitor’s pieces that are located on your 1-point. This is judged to be the most adequate course of action at the begining of the game. You can build the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of closing your home board as quickly as possible while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and moves one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your challenger is now in big-time difficulty due to the fact that they have two pieces on the bar and you have closed half your inside board!

The Backgame

This strategy is where you have 2 or higher pieces in your competitor’s inner board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It should be employed when you are decidedly behind as it greatly improves your circumstances. The best areas for anchor spots are towards your opponent’s lower points and also on abutting points or with a single point in between. Timing is crucial for an effectual backgame: besides, there is no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break apart this straight away, while your challenger is shifting their checkers home, seeing that you do not have any other additional checkers to move! In this situation, it’s more tolerable to have checkers on the bar so that you might preserve your position until your opponent provides you a chance to hit, so it will be a wonderful idea to try and get your opponent to get them in this case!