As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to shift your pieces safely around the game board to your inside board and at the same time your opposing player moves their chips toward their inside board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the need for particular techniques at particular times. Here are the last two Backgammon strategies to complete your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift his pieces, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a battered position if he/she ever attempts to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your game board. Once you’ve successfully built the prime to stop the movement of the competitor, the competitor doesn’t even get a chance to toss the dice, that means you move your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to boost your odds of succeeding, but the Back Game plan utilizes different tactics to do that. The Back Game technique is generally used when you’re far behind your competitor. To play Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the chips are moved is partially the outcome of the dice roll.